Nationwide Competition
Inspire digital creator mindset and life skills
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ABOUT JUNIOR INNOVATE
Competition to inspire digital creator mindset and life skills amongst primary school students in preparation for jobs of the future.
WHY?
Technology will be core knowledge applicable to any career in the future.
Life skills will provide competitive edge in a future dominated by machines.
COMPONENTS IN JUNIOR INNOVATE
TECHNOLOGY
APPLICATION
COMMUNICATION
FRAMEWORK
Phase
Details
Remark
Phase 1:
School Level
2 students per team
Max 4 teams per school
Phase 2:
State-level competition
Sleected teams to compete at State-level
COMPETITION CRITERIA
STUDENTS
PROJECTS
Game Design with Technology
What can you do?
IMPACT OF THE PROGRAM
Capacity building for teachers
Formation of digital maker clubs in primary schools
Sustainable results beyond the program
Chumbaka Sdn Bhd © 2019
ABOUT JUNIOR INNOVATE
APPLICATION
COMPONENTS IN JUNIOR INNOVATE
TECHNOLOGY
COMMUNICATION
FRAMEWORK
Phase 1:
School Level
2 students per team
Phase 2:
State-level competition
Max 4 teams per school
Selected teams to compete at State-level
Game Design with Technology
What can you do?
COMPETITION CRITERIA
STUDENTS
PROJECTS
IMPACT OF THE PROGRAM
Capacity building for teachers
Formation of digital maker clubs in primary schools
Sustainable results beyond the program
ABOUT JUNIOR INNOVATE
APPLICATION
COMMUNICATION
COMPONENTS IN JUNIOR INNOVATE
TECHNOLOGY
FRAMEWORK
Phase 1:
School Level
2 students per team
Phase 2:
State-level competition
max 4 teams per school
Selected teams to compete at State-level
Game Design with Technology
COMPETITION CRITERIA
STUDENTS
PROJECTS
IMPACT OF THE PROGRAM
Capacity building for teachers
Formation of digital maker clubs in primary schools
Sustainable results beyond the program
ABOUT JUNIOR INNOVATE
TECHNOLOGY
APPLICATION
COMMUNICATION
COMPONENTS IN JUNIOR INNOVATE
FRAMEWORK
2 students per team
Phase 1:
School Level
Max 4 teams per school
Teams to compete at State-level
Phase 2:
State-level competition
Phase 3:
National-level competition
Game Design with Technology
COMPETITION CRITERIA
STUDENTS
PROJECTS
IMPACT OF THE PROGRAM
Capacity building for teachers
Formation of digital maker clubs in primary schools
Sustainable results beyond the program