A Game for Change - Vision Towards a Wonderful Malaysia
As we are navigating through the 21st century, Malaysia is facing various challenges, e.g. from the dangers of climate crisis, to the technological transformations in industries, while ensuring that shared prosperity with all Malaysians is sustainable.
You have the power to make an awesome Malaysia for everyone. What would you create?
Here is your chance to dream big and create something unique and fun that will make Malaysia a better place to live and grow!
Design a game to promote a positive change in Malaysia. Your game must have creative use of open-source software (e.g Scratch, Python) and optional use of open-source microcontroller (e.g Arduino, Raspberry Pi, Micro:Bit).
YouTube video presentation of the game.
- Open to primary schools registered in Malaysia
- Two students per team
- Team members can be from different schools (from the same state)
- 9 years old and above
ROLES & RESPONSIBILITIES
- Participate in the competition
- Represent STEM-related club to learn technology
- Help club to coach junior members in the future
- Recruit, coordinate & monitor students for competition
- Attend our briefing online (check FB & email)
- Activate STEM-related club using the courseware provided
- Co-curriculum points for competition
- National level cert of appreciation (for participation) or cert of recognition (for awards)
- Courseware can be used for club activities
RULES & REGULATIONS
Teachers’ & Parents’ involvement
We love that parents and teachers take the initiatives to help out with the projects, however, we would also like to remind parents and teachers to remember and allow the kids to own and manage their projects.
We understand that as adults, we tend to think that kids are not capable of many things but we can be wrong most times. Allow them to try and fail and try again. Come alongside to encourage, cheer them on and guide them with their projects. Constantly remind them (and yourself) that they own the project.
- Team will be disqualified if the project is not according to the Competition Challenge.
- Team will be disqualified if the project is not submitted according to Project Submission.
- Team will be disqualified if members do not meet the Participants Criteria.
Not everything you built came from your own idea. We understand that innovation can come in the form of building onto & improving upon existing ideas. If you have referred your project from a website or YouTube, please don’t just use them without crediting them. We should respect the original hardwork by acknowledging and giving credit the authors who created the original project. Say your thanks to them. This can be done through citation in your video submission. Detailed Terms & Conditions can be found here.
The judging criteria for the competition puts a greater emphasis on how well your team express their creativity instead of how well-versed you are technically. You will also need to ensure the games you create are addictive, visually pleasing, and easily understood.
Being creative means the use of imagination or original ideas to create or to invent something. In this competition, creativity can come in many areas in this competition like the game design, the types of recyclable materials, or innovative use of the hardware components.
Instead of focusing on the technical aspects of your game, there is a greater weightage on communication because this is an important skill to express your creativity. A clear and interesting presentation is a good indication that your team has thought deeply when developing your game. You will need to explain clearly and interestingly how the game is played and submit a 5-minute video of your team’s presentation.
You are not penalized for grammatical errors. This is not a language competition. Instead, focus on articulating your game well.
A good game designer gives his players continuous challenges, where each completed level leads to another more challenging level, to keep them “hooked” on playing a game. You can keep players engaged by setting clear, short-term goals appropriate to the level of the player and to the context within the game.
A well-thought-out game design has a good structure that is often driven by a Game Design Document (GDD). GDD is to unambiguously describe the unique selling points such as the story, characters, user interface (UI), level, sound and music, and gameplay.
Under this category, you are required to do a code walkthrough to explain the mechanism of how your game works and how it interfaces with the input and output of the hardware.
Your game must be functioning. Wires need to be kept well hidden and not easily disconnected to ensure your game works and ready for the judges to try out.
Some games may have a heavier element of hardware and minimal software (and vice-versa), but you are not penalized or judged by how much element of hardware or software is used in your game.
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