A Role Playing Game - My Hero
There is always someone in our lives who we look up to. This special someone could be a famous figure
or just our everyday role model who becomes a constant source of inspiration.
Who is the hero in your life?
Design a role-playing game (RPG) to celebrate the story of your own personal hero.
Your game must have the creative use of
open-source software (e.g Scratch, Python) and
optional use of open-source microcontroller (e.g Arduino, Raspberry Pi, Micro:Bit)
Showcase project at State Maker Fair.
- Open to primary schools registered in Malaysia
- Two students per team
- Team members can be from different schools (from the same state)
- 9 years old and above
RULES & REGULATIONS
Teachers’ & Parents’ involvement
We love that parents and teachers take the initiatives to help out with the projects, however, we would also like to remind parents and teachers to remember and allow the kids to own and manage their projects.
We understand that as adults, we tend to think that kids are not capable of many things but we can be wrong most times. Allow them to try and fail and try again. Come alongside to encourage, cheer them on and guide them with their projects. Constantly remind them (and yourself) that they own the project.
- Team will be disqualified if the project is not according to the Competition Theme.
- Team will be disqualified if the project is not showcased at a Maker Fair.
- Team will be disqualified if members do not meet the Participants Criteria.
Not everything you built came from your own idea. We understand that innovation can come in the form of building onto & improving upon existing ideas. If you have referred your project from a website or YouTube, please don’t just use them without crediting them. We should respect the original hardwork by acknowledging and giving credit the authors who created the original project. Say your thanks to them. This can be done through citation in your video submission. Detailed Terms & Conditions can be found here.
The judging criteria for the competition puts a greater emphasis on how well your team express their creativity instead of how well-versed you are technically. You will also need to ensure the games you create are addictive, visually pleasing, and easily understood.
Being creative means the use of imagination or original ideas to create or to invent something. In this competition, creativity can come in many areas in this competition like the game design, the types of recyclable materials, or innovative use of the hardware components.
Instead of focusing on the technical aspects of your game, there is a greater weightage on communication because this is an important skill to express your creativity. A clear and interesting presentation is a good indication that your team has thought deeply when developing your game. You will need to explain clearly and interestingly how the game is played during your pitch to the judges.
You will not be penalized for grammatical errors. This is not a language competition. Instead, focus on articulating your game well.
A good game designer gives his players continuous challenges, where each completed level leads to another more challenging level, to keep them “hooked” on playing a game. You can keep players engaged by setting clear, short-term goals appropriate to the level of the player and to the context within the game.
A well-thought-out game design has a good structure that is often driven by a Game Design Document (GDD). GDD is to unambiguously describe the unique selling points such as the story, characters, user interface (UI), level, sound and music, and gameplay.
Under this category, you are required to do a code walkthrough to explain the mechanism of how your game works and how it interfaces with the input and output of the hardware.
Your game must be functioning. Wires need to be well-hidden and not easily disconnected to ensure that your game works and is ready for the judges to try out.
Some games may have an increased element of hardware with minimal software (and vice-versa), but you will not be penalised or judged by the amount of hardware or software in your game.
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