If you are 9 to 12 years old and love playing games, take part in this nationwide competition where you get to create a game using open-source technology and share your creation with others.

WHAT IS Junior Innovate?

Junior Innovate is a competition to inspire digital creator mindset and life skills amongst primary school students in preparation for jobs of the future.

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  • Students today consume rather than create with technology. They indulge heavily in social media and computer games. 

  • The program provides opportunity for them to create and apply open-source technologies in various fields.
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  • In a consuming mode as opposed to creating mode, students lack opportunities to develop life skills — communication, collaboration, creativity, and critical thinking.
  • The program provides opportunity for them to invest in developing the projects of their interest. The experiential learning journey nurtures their life skills.

Components in Junior innovate

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TECHNOLOGY

  • Embedded system with Scratch programming
  • Complementing schools’ coding class
  • Relating coding to the physical world

APPLICATION

  • Realising ideas and learnings
  • Build physical projects incorporating technology
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COMMUNICATION

  • Present their projects
  • A platform to apply English

IMPACT OF THE PROGRAM

  • Coding, Embedded System and other related knowledge for Industry 4.0
  • Application of English
  • 21st century teaching skills
  • Exposes students to coding, embedded system and other related knowledge for Industry 4.0
  • A platform for students to apply English
  • Opportunity for students to apply Higher Order Thinking Skills (HOTS)
  • Creation of innovative projects annually
  • Creating awareness amongst parents on the importance of digital making
  • A knowledge that the teachers can take along with them whichever schools they go and continue to create an impact
  • Senior students will be able to guide junior students through the digital maker club platform

COMPETITION STRUCTURE

PHASE 1
School Level

  • Teachers hold boot camp in school
  • Two students per team
  • Teams compete at school-level

PHASE 2
State Level

  • Selected teams to compete at state level
  • Maximum four teams per school

PHASE 3
National Level

  • Selected teams to compete at national level

COMPETITION CHALLENGE

Stop being a consumer of technology. Take up the challenge to DESIGN A GAME WITH TECHNOLOGY. Go beyond the screen and blend your digital game environment with the real world by using the input and output of the microcontroller creatively.

PARTICIPANT

  • Open to primary schools registered in Malaysia
  • Two students per team
  • Team members can be from different schools
  • 9 to 12 years old

Project

  • Design a game with creative use of the microcontroller’s input and output
  • The game must consist of open-source microcontroller (for example, Arduino, Raspberry Pi) and developed with open-source software (for example, Scratch, Python)

JUDGING CRITERIA

The judging criteria for the competition puts a greater emphasis on how well the team express their creativity instead of how well versed they are technically. Teams will also need to ensure the games they create are addictive, visually pleasing, and easily understood.

Aesthetics

Both hardware and software design of the project must be attractive to entice players. Attraction can be in the form of human-centric hardware or beautiful graphics design. Judges will award extra points for using recyclable materials in building the hardware.

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Communication

Teams are given 5 minutes to present their projects and then 2-3 minutes for questions from judges. The presentation includes how to play the game. A clear and interesting presentation is a good indication that the team has thought deeply when developing their project.

Mechanics

The game must have continuous challenges and the element of Level Up. These are important elements that make a game addictive, where the player gains a sense of achievement at every level. An immediate reward is also a good mechanism to push a player to keep going, for example, a token that gives instant super power to a character.

TechNICAL

The game needs to have both hardware (microcontroller) and software (coding) elements and must use open-source microcontrollers and software. Teams need to demonstrate an understanding of the coding and ensure the game is playable.

The judging rubric is available from Resources.

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