Frequently asked questions
The Junior Innovate Competition was created to inspire digital creator mindset and life skills amongst primary school students in preparation for jobs of the future
Students today are consumers and not creators of technology. However, technology will be core knowledge regardless of any career choice. Therefore, life skills (e.g. creativity, critical thinking, collaboration) will provide competitive edge in a future dominated by machines.
This competition is open to all students from the age of 9 to 12 years old and they must be from primary schools registered in Malaysia under the Ministry of Education (MOE).
Registration closes on 30 June 2019.
Yes. Schools can only send a maximum of 4 teams.
Each team comprises 2 students.
Yes, you may. However, you will need to provide us with your school name as part of the registration
Yes, you may, as long as you are both students from a MOE registered primary school in Malaysia.
No funding will be provided for projects.
English is used for presentation and learning material.
Open source denotes a software or a hardware for which the original source code and design are made freely available and may be redistributed and modified. Embedded system is a computer dedicated to performing a dedicated task. An example of an open-source embedded system is Arduino. You can find out more about Arduino from www.arduino.cc.
You can purchase from Chumbaka by contacting firstname.lastname@example.org for the Arduino sets that come with Learning Manuals and a comprehensive set of components.
You can also buy components, and NOT the Learning Manual, from local electronic shops or online through Cytron at www.cytron.io. Remember to apply the discount code YMAKER19 for a 10% discount.
You can purchase components from our partner’s online store at www.cytron.io/. Remember to apply the discount code YMAKER19 for a 10% discount.
No, this program promotes open-source hardware and software such as Arduino and Raspberry Pi.
All ideas and games delivered during the Junior Innovate belong to the organiser and its partners. If the game is chosen for commercialization, due consideration will be given to reward and recognise the originator of the idea.